LandMonster

Derive from Monster.

Constructors

No constructors. Instances should be created using the monster api.

Methods

Ret Function Args
[X] bbox ()
bool onGround ()
updateLandPhysics (dt, gravity, force, fric, ground_fric, auto_collide, bounce_on_ground)
enablePlatforms (enable)
[X] asAliveEntity ()
evGetHitBase (*owner, damages)
evDieBase (*owner)
makeBrain (lua_table)
makeBrainKeyboard ()
updateBrain (inputs, dt)
soundPlay (name, pos)
[X] makeBulletAttrib (index, motion)
[X] createBullet (attr, pos)
[X] createBullet (motion, bullet, dmg_coef, pos)
bool onDiggableGround ()
X[] findNearbySpawnsOn
DiggableGround
(width, height)

Descriptions