Monster

Derive from AliveEntity.

Classes derived from this one

Type
LandMonster

Constructors

No constructors. Instances should be created using the monster api.

Methods

Ret Function Args
updateMonsterPhysics (dt, force, friction)
bool isPlayerControlable ()
int souls ()
bool isPetrified ()
[X] inflictDamages (state, ind, signx, signy, mult)
[X] attribs ()
[X] getAttackDamages (index)
[X] findNearTarget (min_dist)
float focusMinDistance ()
float speedCoef ()
[X] getFocus ()
[X] getFocusDist (dist)

Descriptions